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Skyrim time to real time
Skyrim time to real time













So, regarding real-time GI from sunlight, have you considered using reflective shadow maps? I've had quite good results using a custom variation based on directly sampling depth, flux/albedo, and normal buffers instead of using virtual point lights (so, "gathering" instead of "shooting"). Hi Boris, I thought of making a new topic for what I'm about to say, but I figured this thread would be a good enough place. I’m also not sure if some one here as already thought of this… So sorry for posting this if they have. Some way of comparing the camera direction and pixels to the cube maps. Because this is cube map space how do I get it back on the screen without having to up directly the low level lod cube map on screen?Ī. An extension of the first problem but a different approach. How to get it on screen or back on objects without distortion, or a weird effect of stretching? (which might be easy to do).ī. As a diffuse reflection is not a perfect reflection, thus no one will knowest if it’s an lod or not.Ī. I realized that, if this is used for only a diffuse pass that it might be okay. I know that skyrim's cube maps are in really low res lod (I’m not sure about special editions though). This proposes away to ray trace, or path trace a scene using only a buffer from 6 different views, or a cube map essentially. So I was looking through rasterization and gpu techniques for path tracing (or raytracing) when I can appon this!

skyrim time to real time

Hear me out on this, but I think it might be and I hopeful can show how it might be.

skyrim time to real time

Basically you guys have said ray tracing in TES V Skyrim is not possible.















Skyrim time to real time